Link (the hero of time) (
tapferkeit) wrote2013-12-26 02:06 pm
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Entry tags:
application -
demeleier
Player Name: Rosh
Player DW:
mydarkrosaline
Contact:
mydarkrosaline
Character Number: 6
Character: Link
Source: The Legend of Zelda: Ocarina of Time
Appearance: [link] (pun not intended). Link looks very much the same through the ages, with only minor differences between each one. Ocarina of Time Link is a little bit more lanky than his descendent from Twilight Princess and has considerably sharper features. Especially his nose. I mean dang. He could impale a man on that thing. His hair is flat blond rather than dirty blond, and the Triforce of Courage only appears on his left hand when it's in resonance with the other two shards.
History: Plot of the game on wikipedia. As the game follows Link's journey almost exclusively, it's pretty much his history explained. If more is needed I'll include it.
Timeline: After defeating Ganon(dorf) but before Princess Zelda sends him back to his own time.
Personality: The first thing that should come to mind when meeting Link is how utterly determined he is. Link will not stop until he's done what he has to do. Setbacks don't deter him: when Ganondorf blasts him aside for trying to get between him and Zelda, Link immediately goes looking for the thing that Zelda threw to him, sure that it's important to their plan. He isn't deterred by how much more powerful than him the Gerudo King is. He will plough on ahead and do what he thinks he has to until it's done.
Brute strength, while eventually something Link can use himself, is not his forte and he relies heavily on problem solving to do what he has to. He isn't necessarily smart, but he has a knack for figuring out puzzles and using his wits to get to his ends. Apart from doggedly amassing the itinerary and fulfilling the prophecies to defeat Ganondorf, we can see examples of this from when Link breaks himself out of the Gerudo fortress and when rescues himself and his horse from imprisonment in the ranch. Furthermore he uses the powers of the two witch queens, Koume and Kotake, against each other when he realizes that he can't use any of his previous weapons to hurt them. And, of course, this is nothing to how he navigates three dungeons and five temples with only occasional help from his encyclopedic fairy friend. Link might not be academic, but he's one clever cookie.
In fact said encyclopedic fairy, Navi, gives him lots of hints on how to deal with enemies but Link quickly adapts on the best ways to fight them even without her help - examples include fighting Volvagia, the lava dragon, and Ganondorf himself. Navi has no idea how to take down the dragon and cannot get close enough to Link to assist him in the battle with Ganondorf, but he analyzes their movement and attack patterns enough to deal with them. As we can see, Link doesn't solely rely on Navi for her vast knowledge, but is grateful for her presence throughout his journey. She allows him to talk to one of his best friends, Saria, whenever he plays the song that she taught him. Navi is a vital link (shut up) between himself and the childhood he's had snatched away from him and as such she's a treasured part of his life. In fact, Navi is the only one who's with him from start to finish and sees everything he goes through.
And Link goes through a lot. It's often overlooked that one of the very first things he has to do is attempt to save his guardian, the Deku Tree, only to be told it was a hopeless endeavor and watch him die. He watches a guard die in front of him as he gives the last message that Princess Zelda left for him. For a ten year old kid, that's some pretty rough stuff! But of course, he's then put to sleep for seven years and has to figure out how to work his adult body and come to terms with the desolation that's crossed Hyrule in that time. Despite all these difficult things, Link continues onward and doesn't let them worry him. If he's a little wary of falling asleep again and doesn't take much time to himself, well, can anyone really blame him? It all comes back to his dogged determination to do what's right.
Of course, while Link will do things that are right, it's worth remembering that he did grow up in a forest. As a result he can be a little blase about things like stealing or breaking and entering. He barges into houses and will pretty readily break their pottery and steal their things. Or talk to their cows and puppies while the occupants are staring right at him. Just because he's Hylian by blood doesn't mean he was raised as one! He can be very socially awkward. He's pretty blunt (especially seen during scenes with Ruto) and doesn't always get it when people are joking (for example, agreeing to Talon's joke about marrying Malon because he found three chickens in a time limit). Nabooru teases him about growing up to be a handsome man and saying she wishes she kept her promise to him, but he takes a while to get what she was implying there. Flirtations tend to go over his head. He's not entirely certain when someone is taking the rip out of him, or if he is he isn't sure how to react to it. Finally, he doesn't get some things like becoming sworn brothers to Daruina (he understands later, after the Fire Temple) or the magnitude of agreeing to marry Ruto after she gives him Zora's Sapphire. Remember what I said about him being clever but not necessarily smart? Yeah.
This may have its bonuses, however. While Link might be a little taken aback at things like marriage and jokes, he accepts considerably weirder things with ease. His friends becoming ancient sages? That's fine. Hideous monsters lurking under the peaceful village of Kakariko? Okay, that's gross, but he can deal with it. People mutated into spiders and only freed when someone collects and brings them the tokens of the curse spiders? No worries, tell him where to find the curse spiders. Zelda transforming into a man? Wow, he's surprised to see you Zelda, but he's glad! He can certainly take a lot of weird stuff in his stride.
He's a good kid, all in all. If he sees someone in distress, Link will find a way to help them out, even if it does mean taking a bit of a detour from his main quest. He's eager to help the Mask Salesman spread happiness around Hyrule by introducing people to his masks; he plays with the Skull Kids and makes friends with them; he helps old ladies find their dogs; brings mementos from sons to fathers; runs across country to get a goron eyedrops - and all without expecting a reward. The fact that he gets one is just a bonus, really.
While Link might have his struggles to deal with, he's ultimately a good person and if he becomes grumpy later in his life thanks to a wacky, hellish adventure with masks and dying alone and forgotten, well, it hasn't affected him just yet. He's a determined person who won't let up on doing the right thing, even at the expense of himself, his childhood, and his freedom. What rewards he gets are only situational; he will do the task regardless.
Abilities:
Prose Sample: Prose sample in body of post | ongoing action samples in the comments.
Journal Sample: [ There's outraged squealing coming from the mirror feed. It's the first thing that's heard before Link flips the mirror over and gives a bright, sunny smile and hefts up the writhing Arken Sonney in his left arm. He clearly is a little worse for wear from it - that is to say, he's covered in mud and looks like he crawled through a hedge backwards. And he might well have done. The magical piglets were far from easy to catch. ]
I got it.
[ He pokes the piggy's snout with a fingertip. The piglet continues to squeal and wriggle in his grip. Link didn't catch it to make a wish, after all. He's just fulfilling a quest. ]
Bringing it to the stables now.
[ They'll know to show up there now for the piglet and make their wish. Link turns off the mirror feed without saying much else. The last thing to be heard are the continuing squeals of the little piglet. ]
Player DW:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Contact:
Character Number: 6
Character: Link
Source: The Legend of Zelda: Ocarina of Time
Appearance: [link] (pun not intended). Link looks very much the same through the ages, with only minor differences between each one. Ocarina of Time Link is a little bit more lanky than his descendent from Twilight Princess and has considerably sharper features. Especially his nose. I mean dang. He could impale a man on that thing. His hair is flat blond rather than dirty blond, and the Triforce of Courage only appears on his left hand when it's in resonance with the other two shards.
History: Plot of the game on wikipedia. As the game follows Link's journey almost exclusively, it's pretty much his history explained. If more is needed I'll include it.
Timeline: After defeating Ganon(dorf) but before Princess Zelda sends him back to his own time.
Personality: The first thing that should come to mind when meeting Link is how utterly determined he is. Link will not stop until he's done what he has to do. Setbacks don't deter him: when Ganondorf blasts him aside for trying to get between him and Zelda, Link immediately goes looking for the thing that Zelda threw to him, sure that it's important to their plan. He isn't deterred by how much more powerful than him the Gerudo King is. He will plough on ahead and do what he thinks he has to until it's done.
Brute strength, while eventually something Link can use himself, is not his forte and he relies heavily on problem solving to do what he has to. He isn't necessarily smart, but he has a knack for figuring out puzzles and using his wits to get to his ends. Apart from doggedly amassing the itinerary and fulfilling the prophecies to defeat Ganondorf, we can see examples of this from when Link breaks himself out of the Gerudo fortress and when rescues himself and his horse from imprisonment in the ranch. Furthermore he uses the powers of the two witch queens, Koume and Kotake, against each other when he realizes that he can't use any of his previous weapons to hurt them. And, of course, this is nothing to how he navigates three dungeons and five temples with only occasional help from his encyclopedic fairy friend. Link might not be academic, but he's one clever cookie.
In fact said encyclopedic fairy, Navi, gives him lots of hints on how to deal with enemies but Link quickly adapts on the best ways to fight them even without her help - examples include fighting Volvagia, the lava dragon, and Ganondorf himself. Navi has no idea how to take down the dragon and cannot get close enough to Link to assist him in the battle with Ganondorf, but he analyzes their movement and attack patterns enough to deal with them. As we can see, Link doesn't solely rely on Navi for her vast knowledge, but is grateful for her presence throughout his journey. She allows him to talk to one of his best friends, Saria, whenever he plays the song that she taught him. Navi is a vital link (shut up) between himself and the childhood he's had snatched away from him and as such she's a treasured part of his life. In fact, Navi is the only one who's with him from start to finish and sees everything he goes through.
And Link goes through a lot. It's often overlooked that one of the very first things he has to do is attempt to save his guardian, the Deku Tree, only to be told it was a hopeless endeavor and watch him die. He watches a guard die in front of him as he gives the last message that Princess Zelda left for him. For a ten year old kid, that's some pretty rough stuff! But of course, he's then put to sleep for seven years and has to figure out how to work his adult body and come to terms with the desolation that's crossed Hyrule in that time. Despite all these difficult things, Link continues onward and doesn't let them worry him. If he's a little wary of falling asleep again and doesn't take much time to himself, well, can anyone really blame him? It all comes back to his dogged determination to do what's right.
Of course, while Link will do things that are right, it's worth remembering that he did grow up in a forest. As a result he can be a little blase about things like stealing or breaking and entering. He barges into houses and will pretty readily break their pottery and steal their things. Or talk to their cows and puppies while the occupants are staring right at him. Just because he's Hylian by blood doesn't mean he was raised as one! He can be very socially awkward. He's pretty blunt (especially seen during scenes with Ruto) and doesn't always get it when people are joking (for example, agreeing to Talon's joke about marrying Malon because he found three chickens in a time limit). Nabooru teases him about growing up to be a handsome man and saying she wishes she kept her promise to him, but he takes a while to get what she was implying there. Flirtations tend to go over his head. He's not entirely certain when someone is taking the rip out of him, or if he is he isn't sure how to react to it. Finally, he doesn't get some things like becoming sworn brothers to Daruina (he understands later, after the Fire Temple) or the magnitude of agreeing to marry Ruto after she gives him Zora's Sapphire. Remember what I said about him being clever but not necessarily smart? Yeah.
This may have its bonuses, however. While Link might be a little taken aback at things like marriage and jokes, he accepts considerably weirder things with ease. His friends becoming ancient sages? That's fine. Hideous monsters lurking under the peaceful village of Kakariko? Okay, that's gross, but he can deal with it. People mutated into spiders and only freed when someone collects and brings them the tokens of the curse spiders? No worries, tell him where to find the curse spiders. Zelda transforming into a man? Wow, he's surprised to see you Zelda, but he's glad! He can certainly take a lot of weird stuff in his stride.
He's a good kid, all in all. If he sees someone in distress, Link will find a way to help them out, even if it does mean taking a bit of a detour from his main quest. He's eager to help the Mask Salesman spread happiness around Hyrule by introducing people to his masks; he plays with the Skull Kids and makes friends with them; he helps old ladies find their dogs; brings mementos from sons to fathers; runs across country to get a goron eyedrops - and all without expecting a reward. The fact that he gets one is just a bonus, really.
While Link might have his struggles to deal with, he's ultimately a good person and if he becomes grumpy later in his life thanks to a wacky, hellish adventure with masks and dying alone and forgotten, well, it hasn't affected him just yet. He's a determined person who won't let up on doing the right thing, even at the expense of himself, his childhood, and his freedom. What rewards he gets are only situational; he will do the task regardless.
Abilities:
- The first ability we see of Link's are his prophetic dreams. While Zelda has dreams that can be puzzled out, Link literally sees flashes of future scenes that make no sense on their own.Inventory: Over here!
- Link's most pervasive ability is that he is able to figure out how to work whatever contraption or item he picks up after only a few tries at it. He's not a master of them by any means, but he can make them work functionally and do what he needs them to do. He adapts very, very well to new things.
- He can cast three spells: Din's Fire, which is an all-encompassing bubble of fire radiating out from where he punches the ground and expanding around him by several yards; Farore's Wind, which allows him to set a warp point and teleport back to it whenever he casts the spell again; and Nayru's Love, which casts a powerful shield that negates all damage for one minute.
- Link can also spin his sword and unleash a circle of magic in its wake. Thanks to a blessing from a great fairy, he takes half as much damage from attacks as one may expect. He can enchant arrows with Fire, which burns things up, Ice, which freezes them in place/creates blocks and platforms for him to use, and finally Light, which damage any evil beings and are the strongest projectile weapons in the game.
- There are several songs that Link can play that have magical qualities. These songs can all be played on regular instruments:Saria's Song fills people will happiness and can help them forget their worries for a short time, and also allows Link to talk to his friend no matter where she is.The following must be played on the Ocarina of Time:
Epona's Song summons Link's horse in most places, but also calms livestock and beasts of burden.
The Sun's Song changes day into night and night into day.
The Song of Storms creates a storm and can also wash away curses.The Song of Time manipulates things with the symbols of the Door of Time on them, making them shift position usually, but also can speed up or slow down the flow of time.- Link possesses the Triforce of Courage - an artifact from the Three Golden Godesses of Hyrule that when united with the other two shards can cast any wish a person's heart desires. While both Zelda and Ganondorf are able to use Wisdom and Power (respectively) in an active manner, Courage tends to be a more passive fragment. We never see it used to aid Link in Ocarina of Time, but judging by the way it behaves in later games we can assume that it may come to Link's aid in times of great need (for example helping him adapt to a new world, giving him agency where other people would lose it, or blasting away monsters that are about to kill him). It's unlikely I will ever have this happen, but it's better to cover all bases in an app!
All of the warp songs - Minuet of Forest, Bolero of Fire, Serenade of Water, Nocturne of Shadow, Requiem of Spirit and Prelude of Light allow Link to warp to the platform with the Sage symbol in front of their temple.
- Finally, Link appears to have some minor telekinetic ability, as seen when he finds a new item and holds it over his head and lets it rotate gently above his outstretched hands. If you genuinely think I'm being serious when I say that I really don't know what to say to you tbh.
Prose Sample: Prose sample in body of post | ongoing action samples in the comments.
Journal Sample: [ There's outraged squealing coming from the mirror feed. It's the first thing that's heard before Link flips the mirror over and gives a bright, sunny smile and hefts up the writhing Arken Sonney in his left arm. He clearly is a little worse for wear from it - that is to say, he's covered in mud and looks like he crawled through a hedge backwards. And he might well have done. The magical piglets were far from easy to catch. ]
I got it.
[ He pokes the piggy's snout with a fingertip. The piglet continues to squeal and wriggle in his grip. Link didn't catch it to make a wish, after all. He's just fulfilling a quest. ]
Bringing it to the stables now.
[ They'll know to show up there now for the piglet and make their wish. Link turns off the mirror feed without saying much else. The last thing to be heard are the continuing squeals of the little piglet. ]